
I am currently participating in a book study on The New Pillars of Modern Teaching by Gayle Allen facilitated by Kathryn Laster @kklaster of Region 10. The book challenges educators to provide learners with choice in the time, place, medium, and socialness of their learning. Kathryn and her team have done an outstanding job of giving book study participants like me power over their learning in each of these areas throughout the book study. Continue reading


Gamification of learning is an exciting trend in education. I’ve heard of many different schools and districts that are using ideas started in the classroom to gamify Professional Development by offering learn-on-your-own modules that teachers can complete to earn points or badges. I have been interested in this idea and have even started developing ideas for setting up a choice menu and badges for a summer professional development offering for my staff (more details to come 😉 ), but this morning, after listening to a couple of episodes of the 


We are all in this education business for kids. That’s why we come to work each day. And even though for all of us the overriding goal is to do what’s best for our students, sometimes we disagree on what’s best in our state, our district, our school, on our team, or in our classrooms.
Sometimes educators (teachers, and administrators alike) can get into the rut of doing it “the way it’s always been done.” But trying something new can not only make the lesson more engaging for the students but taking a risk and trying something new in a lesson can often rejuvenate the instructor as well.